Morning all,
Not sure if I should be posting this in the TS12 bit or not but here goes.
I have recently donloaded strings' Class 73 but it throws us errors in TS12. What do I have to do with these errors? They're only .tga files that are missing so I think it might just be the same as fixing strings' class 86, I know Warbo helped with that, Anyway I have copied the errors below so you can see what I mean.
Error: Unable to load primary texture '73_body/digit_1b.tga' for texture file '73_body/digit_1b.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_1b.texture.txt'.
Error: Unable to load primary texture '73_body/digit_1c.tga' for texture file '73_body/digit_1c.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_1c.texture.txt'.
Error: Unable to load primary texture '73_body/digit_2a.tga' for texture file '73_body/digit_2a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_2a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_3a.tga' for texture file '73_body/digit_3a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_3a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_4a.tga' for texture file '73_body/digit_4a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_4a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_5a.tga' for texture file '73_body/digit_5a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_5a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_6a.tga' for texture file '73_body/digit_6a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_6a.texture.txt'.
Any help much appreciated,
Alex.
Fixing the Class 73
- alexfleming380
- Past 500!
- Posts: 519
- Joined: Mon Sep 26, 2011 6:48 pm
- Trainz Version: TS12
- Trainz Build: 61388
- Author KUID: 622162
- Location: That wee hilly place above England
Fixing the Class 73
Please, call me Alex.
Formerly known as afleming97
Formerly known as afleming97
- squit13
- Past 500!
- Posts: 683
- Joined: Fri Dec 17, 2010 8:03 am
- Trainz Version: TRS12 SP1
- Trainz Build: 58414
- Author KUID: 465987
- Location: Nr Plymouth
Re: Fixing the Class 73
removed as incorrect info
Last edited by squit13 on Tue Jan 29, 2013 9:17 pm, edited 2 times in total.
I'm gonna' be a 'senior driver'-According to the Trainz 12 Achievements, thats 10,000 hours-over 1 year constantly using trainz, without faults...
TRS12 Ann Ed.
TRS12 Ann Ed.
- Warbo40
- Forum Veteran
- Posts: 2297
- Joined: Sun Dec 12, 2010 5:02 pm
- Trainz Version: TS2012 (SP1)/S&C
- Trainz Build: 57898
- Author KUID: 441222
Re: Fixing the Class 73
It's a case of filling in the gaps of the missing tga files digit_1b, 1c, 2a, 3a, 4a, 5a and 6a and nothing to do with the mesh.
You can either sample the yellow and create the missing tga's size 16x16 or use the or copy one of the digit tga's from say a class 47 and renumber as required. I've looked at one of them the EWS Red (New) 73/1 (EWS Class 73131) and it aliases EWS Red (Old) 73/1 (EW&S Class 73128) so you will only need to do 73128.
You can either sample the yellow and create the missing tga's size 16x16 or use the or copy one of the digit tga's from say a class 47 and renumber as required. I've looked at one of them the EWS Red (New) 73/1 (EWS Class 73131) and it aliases EWS Red (Old) 73/1 (EW&S Class 73128) so you will only need to do 73128.
Work to live not live to work.
- alexfleming380
- Past 500!
- Posts: 519
- Joined: Mon Sep 26, 2011 6:48 pm
- Trainz Version: TS12
- Trainz Build: 61388
- Author KUID: 622162
- Location: That wee hilly place above England
Re: Fixing the Class 73
Yeah thanks Warbo, I had a go just copying all the textures from an 86 and it woked fine
Alex.
Alex.
Please, call me Alex.
Formerly known as afleming97
Formerly known as afleming97
- SnakeLight64
- Past 250!
- Posts: 405
- Joined: Sat Aug 11, 2012 12:47 am
- Trainz Version: TRS2019/2022
- Trainz Build: 0
- Author KUID: 563140
- Location: London
- Contact:
Re: Fixing the Class 73
I got permission from strings to allow me to make my own reskins of his 73s i could ask him if i can upload a 'fixed' version that i have.
- alexfleming380
- Past 500!
- Posts: 519
- Joined: Mon Sep 26, 2011 6:48 pm
- Trainz Version: TS12
- Trainz Build: 61388
- Author KUID: 622162
- Location: That wee hilly place above England
Re: Fixing the Class 73
I see no harm in asking.
Out of curiosity, what reskins would you be making?
Alex.
Out of curiosity, what reskins would you be making?
Alex.
Please, call me Alex.
Formerly known as afleming97
Formerly known as afleming97
- SnakeLight64
- Past 250!
- Posts: 405
- Joined: Sat Aug 11, 2012 12:47 am
- Trainz Version: TRS2019/2022
- Trainz Build: 0
- Author KUID: 563140
- Location: London
- Contact:
Re: Fixing the Class 73
Well i was making a 'Tricell Systems' aka 'Tricell Lines' (fictional company that I thought of ages ago) and an London Overground livery but after my computer crashed I've lost them, but i shall restart on both and might do some others as well.afleming97 wrote:I see no harm in asking.
Out of curiosity, what reskins would you be making?
Alex.
Rrgards