Fixing the Class 73

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alexfleming380
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Fixing the Class 73

Post by alexfleming380 »

Morning all,
Not sure if I should be posting this in the TS12 bit or not but here goes.
I have recently donloaded strings' Class 73 but it throws us errors in TS12. What do I have to do with these errors? They're only .tga files that are missing so I think it might just be the same as fixing strings' class 86, I know Warbo helped with that, Anyway I have copied the errors below so you can see what I mean.

Error: Unable to load primary texture '73_body/digit_1b.tga' for texture file '73_body/digit_1b.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_1b.texture.txt'.
Error: Unable to load primary texture '73_body/digit_1c.tga' for texture file '73_body/digit_1c.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_1c.texture.txt'.
Error: Unable to load primary texture '73_body/digit_2a.tga' for texture file '73_body/digit_2a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_2a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_3a.tga' for texture file '73_body/digit_3a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_3a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_4a.tga' for texture file '73_body/digit_4a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_4a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_5a.tga' for texture file '73_body/digit_5a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_5a.texture.txt'.
Error: Unable to load primary texture '73_body/digit_6a.tga' for texture file '73_body/digit_6a.texture.txt'.
Error: Binary conversion failed for texture resource '73_body/digit_6a.texture.txt'.

Any help much appreciated,
Alex.
Please, call me Alex.
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squit13
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Re: Fixing the Class 73

Post by squit13 »

removed as incorrect info
Last edited by squit13 on Tue Jan 29, 2013 9:17 pm, edited 2 times in total.
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Warbo40
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Re: Fixing the Class 73

Post by Warbo40 »

It's a case of filling in the gaps of the missing tga files digit_1b, 1c, 2a, 3a, 4a, 5a and 6a and nothing to do with the mesh.

You can either sample the yellow and create the missing tga's size 16x16 or use the or copy one of the digit tga's from say a class 47 and renumber as required. I've looked at one of them the EWS Red (New) 73/1 (EWS Class 73131) and it aliases EWS Red (Old) 73/1 (EW&S Class 73128) so you will only need to do 73128.
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alexfleming380
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Re: Fixing the Class 73

Post by alexfleming380 »

Yeah thanks Warbo, I had a go just copying all the textures from an 86 and it woked fine
Alex.
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SnakeLight64
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Re: Fixing the Class 73

Post by SnakeLight64 »

I got permission from strings to allow me to make my own reskins of his 73s i could ask him if i can upload a 'fixed' version that i have.
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alexfleming380
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Re: Fixing the Class 73

Post by alexfleming380 »

I see no harm in asking.
Out of curiosity, what reskins would you be making?
Alex.
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SnakeLight64
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Re: Fixing the Class 73

Post by SnakeLight64 »

afleming97 wrote:I see no harm in asking.
Out of curiosity, what reskins would you be making?
Alex.
Well i was making a 'Tricell Systems' aka 'Tricell Lines' (fictional company that I thought of ages ago) and an London Overground livery but after my computer crashed I've lost them, but i shall restart on both and might do some others as well.

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