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Running numbers

Posted: Sun Nov 05, 2017 9:17 pm
by PFX
Would anyone happen to know how I fix the following error and get the unit numbers to display correctly?

Cheers,
Innis

Image

Re: Running numbers

Posted: Wed Nov 08, 2017 4:04 am
by MF01
It’s off-topic and I apologie but does anyone knows if the author of this train will ever release it again ?

Thanks in advance ?

Re: Running numbers

Posted: Wed Nov 08, 2017 11:37 am
by cyberdonblue
Looks like you might be better off asking on the main forum Innis. As it's probably something to do with a script you'd be better off asking one of the specialists in the dark art itself, many of whom reside over there.

Hope you can find a resolution.

Cheers

Dave

Re: Running numbers

Posted: Thu Nov 09, 2017 2:17 pm
by Mightyena
If it is a problem with the script you might be out of luck - the Turbostar script is encrypted so you can't edit it.

I had a similar issue, where all my Turbostar reskins would stop displaying running numbers at all (no 777777, just blank) and for some odd reason the interior floor texture is now stretched across rather than tiled like on the originals. Never did find out what caused it.

Re: Running numbers

Posted: Thu Nov 09, 2017 6:22 pm
by PFX
It's not scripting as I'm sure I managed to get a fix before. Unfortunately, I don't remember what that was.

Re: Running numbers

Posted: Thu Nov 09, 2017 9:22 pm
by Briggsy
If its not scripting, have you checked all the alpha number image files are present?