St Pancras International

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RDLOVER777
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St Pancras International

Post by RDLOVER777 »

So, i've been building St Pancras today as part of a possible new route, haven't fully decided yet but i'd thought i'd show it off to everyone, thoughts?
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Cypher222003
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Re: St Pancras International

Post by Cypher222003 »

Hey man, its a nice start, liking the potential that it has and fair do's for having a go at it :)

if you trying to go for as close as realistic as you can with your level of skill, i got a few pointers that could help:

East midland trains Platforms are the same length as the Eurostar platforms on the North End, and a bit further down south from where your photo puts them.

Southeastern High Speed Platforms likewise a bit further down on the sound end of the station But are about 1.5/2 carriages(length) more then the rest of the Platforms on the North End, Google maps helps with the trackwork and rough platform estimates for the different services.

I'm not sure about the track per say, it doesn't quite work at a base level style even with the right Terrain underneath.

You probably already know but better to point out instead of just thinking you know, but all Platforms are Electrified
for East Midland Trains its Electrified as far as Bedford as Thameslink have been known to use their platforms when their platforms downstairs are out of use.
Southeastern and Eurostar well lol they go all the way to another country ;)

last point is maybe add a little more Space between the Eurostar services and the Domestic services on both sides as there is a very Large Security fence between EMT & Eurostar and between Southeastern High speed and Eurostar.

Looking forward to seeing you Develop this mate!

Cypher
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RDLOVER777
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Re: St Pancras International

Post by RDLOVER777 »

Thanks Cypher!

Just to say, in terms of realism, i'm trying to get as close as possible will trying to stick soley to Andi06s station stuff and as such, some of the buildings like the extended shed wont be added. As for the track, i have replaced all the track not under the roof with the Auran 1 track concrete stuff.
Station.png
As for the platform lengths, i really don't know what went wrong there, i've been following the plans from a PDF i down on the UKRailForum that is apparently from the owners of HS1. I've just been going with what looks like as the google maps images aren't really that clear.
SPI.PNG
https://www.whatdotheyknow.com/request/ ... ucture.pdf
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RDLOVER777
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Re: St Pancras International

Post by RDLOVER777 »

Just did some minor testing with some trains and its flagging up the 'no path to selected destination' error when using the call at/drive to command despite me being able to drive up to the station
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RDLOVER777
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Re: St Pancras International

Post by RDLOVER777 »

Update: Fixed the 'no path' error, but now i'm having problems with Andi06's AJS Invisible 2T Island platform where i tell the train to call at platform 1 and it instead tries to go to platform 3 despite a train already sitting at platform 3.
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RDLOVER777
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Re: St Pancras International

Post by RDLOVER777 »

Update: Now got platforms 5-13 overheaded
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Re: St Pancras International

Post by trennie »

RDLOVER777 wrote:Update: Now got platforms 5-13 overheaded
wow... Thats actually 300 times better than my attempt!
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RDLOVER777
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Re: St Pancras International

Post by RDLOVER777 »

Sorry for lack of updates, i've been busy with life outside of trains, anyway, have this picture
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Re: St Pancras International

Post by RDLOVER777 »

Sorry again for lacks of updates, have a picture of Nexusd's Class 395 along side the Keisea AE, which will be used as a place holder for the Javelin if and when i release sessions for the station
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Re: St Pancras International

Post by stainedgaming »

pictures are broken for me, tiny white square is what i see
really wanted to see what it looked like :?:
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Re: St Pancras International

Post by thesthfan »

stainedgaming wrote: Wed Dec 29, 2021 6:03 pm pictures are broken for me, tiny white square is what i see
really wanted to see what it looked like :?:
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Re: St Pancras International

Post by Marky7890 »

I'm guessing the project is dead anyway considering there have been no updates since 2018!

Mark
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