Class 395

Locos, DMUs, EMUs, Carriages etc.
Joe_T
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Re: Class 395

Post by Joe_T »

Its in the contact tag in his content config HTH :)
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Nexusdj
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Re: Class 395

Post by Nexusdj »

You'll find the skodatrainz address in the config file of most of my content that's on the DLS :D
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shaunswoggle
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Re: Class 395

Post by shaunswoggle »

Hi nexus I got quite a few pictures today of some of the APT coach info (not the best of pics) but I also got some side shots of the bogies you wanted, couple of them have stairs in front of part of the bogies but you can see pretty much most of the bogies, I also took some pictures of the bogies on pictures that are displayed inside the APT.

So only question I have is do you want me to post them on here or mail them to you privately?

If private please could you PM the mail address to send them to as I am unsure how to get to configs files on a mac.
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WarspiteWorks
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Re: Class 395

Post by WarspiteWorks »

Thanks a bunch!
Getting pics of the named javelins is going get a whole lot harder because they've started naming others as well!
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Nexusdj
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Re: Class 395

Post by Nexusdj »

I've turned my PM's on for now so that you can PM me your email addresses (It will be turned off again as soon as this is sorted) .

@Warspite : No need to worry just send over the ones you have , I'm not planning on doing every named Javelin .
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danny109
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Re: Class 395

Post by danny109 »

This sounds very exciting :) . Just a thought, but could you use scripted numbers and then make the nameplates appear depending on what number the user selects.
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Nexusdj
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Re: Class 395

Post by Nexusdj »

Given that they are not plates just vinyls then it's fairly easy to set it up using chameleon to switch between specific numbers as the names would be part of the bodyside texture .
As previously stated given my current workload it will be a while before I get back to working on these . At some stage I need to remap the separate textures using just 1 main texture to remove the Uniform colour errors , Or change all the separate single colour textures to m.notex .
High visibility pixels must be worn when on or about the line !!
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danny109
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Re: Class 395

Post by danny109 »

Okay. Don't worry nexus, I am enjoying them just the way they are. Might try and add some logos too.
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shaunswoggle
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Re: Class 395

Post by shaunswoggle »

@nexusdj

I apologies if one of your previous post was to me quoting allowing to PM you but I wasn't at home sadly, if not thats ok, anyway I've been looking to contact you privately as I have those pictures I promised :-D

If you want me to post them on here nexus i will, I managed to get pictures of some diagrams and the bogies.
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RDLOVER777
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Re: Class 395

Post by RDLOVER777 »

would it be able for use on trainz 2006?
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Dean_Forest
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Re: Class 395

Post by Dean_Forest »

Have you looked at the date of the previous post?
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RDLOVER777
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Re: Class 395

Post by RDLOVER777 »

Dean_Forest wrote:Have you looked at the date of the previous post?
yes i did but the 395 works in trainz 2012 but i also want in in trs 06
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shaneturner12
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Re: Class 395

Post by shaneturner12 »

You'll be lucky if the creator backdates it. It probably requires a lot of changes to work in TRS2006 and anyway, that version is unsupported.

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Harry1234
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Re: Class 395

Post by Harry1234 »

Would anyone mind if somenones use brecknells high speed pantograph (5.90mmts

i discovered something too



The pantograph must be the Heigh of JR Catenary as like the eurostar
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Harry1234
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Re: Class 395

Post by Harry1234 »

sorry for double posting But Dave you need to animate doors because when they open they open a stair ahh an a great work on the APT



Also

You are planning making the Power Cars?
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