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 Class 395 
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 Post subject: Re: Class 395
PostPosted: Sat May 18, 2013 10:41 am 
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Joined: Sun Dec 12, 2010 3:34 pm
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Location: Trowbridge, Wiltshire
Trainz Version: TS2009
Trainz Build: 41844
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Its in the contact tag in his content config HTH :)


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 Post subject: Re: Class 395
PostPosted: Sat May 18, 2013 10:47 am 
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Joined: Sun Dec 12, 2010 3:02 pm
Posts: 2637
Location: West Midlands
Trainz Version: TANE
Trainz Build: 94916
Author KUID: 45317
You'll find the skodatrainz address in the config file of most of my content that's on the DLS :D

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High visibility pixels must be worn when on or about the line !!


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 Post subject: Re: Class 395
PostPosted: Sat May 18, 2013 5:10 pm 
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Joined: Fri Jul 08, 2011 10:32 am
Posts: 151
Location: Crewe
Trainz Version: TANE mac
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Hi nexus I got quite a few pictures today of some of the APT coach info (not the best of pics) but I also got some side shots of the bogies you wanted, couple of them have stairs in front of part of the bogies but you can see pretty much most of the bogies, I also took some pictures of the bogies on pictures that are displayed inside the APT.

So only question I have is do you want me to post them on here or mail them to you privately?

If private please could you PM the mail address to send them to as I am unsure how to get to configs files on a mac.


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 Post subject: Re: Class 395
PostPosted: Sat May 18, 2013 5:57 pm 
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Joined: Sat Mar 09, 2013 12:59 pm
Posts: 55
Location: Sittingbourne, Kent
Trainz Version: TS2010
Trainz Build: 42203
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Thanks a bunch!
Getting pics of the named javelins is going get a whole lot harder because they've started naming others as well!


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 Post subject: Re: Class 395
PostPosted: Sun May 19, 2013 2:08 am 
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Joined: Sun Dec 12, 2010 3:02 pm
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Location: West Midlands
Trainz Version: TANE
Trainz Build: 94916
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I've turned my PM's on for now so that you can PM me your email addresses (It will be turned off again as soon as this is sorted) .

@Warspite : No need to worry just send over the ones you have , I'm not planning on doing every named Javelin .

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 Post subject: Re: Class 395
PostPosted: Sun May 19, 2013 7:18 am 
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Joined: Sun Sep 18, 2011 7:38 am
Posts: 423
Location: On the road again...
Trainz Version: 2004,2006,2009
Trainz Build: 46653
Author KUID: 554607
This sounds very exciting :) . Just a thought, but could you use scripted numbers and then make the nameplates appear depending on what number the user selects.

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 Post subject: Re: Class 395
PostPosted: Sun May 19, 2013 3:28 pm 
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Location: West Midlands
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Given that they are not plates just vinyls then it's fairly easy to set it up using chameleon to switch between specific numbers as the names would be part of the bodyside texture .
As previously stated given my current workload it will be a while before I get back to working on these . At some stage I need to remap the separate textures using just 1 main texture to remove the Uniform colour errors , Or change all the separate single colour textures to m.notex .

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High visibility pixels must be worn when on or about the line !!


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 Post subject: Re: Class 395
PostPosted: Sun May 19, 2013 4:25 pm 
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Joined: Sun Sep 18, 2011 7:38 am
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Location: On the road again...
Trainz Version: 2004,2006,2009
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Okay. Don't worry nexus, I am enjoying them just the way they are. Might try and add some logos too.

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 Post subject: Re: Class 395
PostPosted: Sun May 19, 2013 4:44 pm 
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Joined: Fri Jul 08, 2011 10:32 am
Posts: 151
Location: Crewe
Trainz Version: TANE mac
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@nexusdj

I apologies if one of your previous post was to me quoting allowing to PM you but I wasn't at home sadly, if not thats ok, anyway I've been looking to contact you privately as I have those pictures I promised :-D

If you want me to post them on here nexus i will, I managed to get pictures of some diagrams and the bogies.


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 Post subject: Re: Class 395
PostPosted: Fri Dec 13, 2013 11:18 pm 
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Joined: Fri Apr 19, 2013 7:14 pm
Posts: 12
Trainz Version: trs 2006
Trainz Build: 3337
Author KUID: 657338
would it be able for use on trainz 2006?


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 Post subject: Re: Class 395
PostPosted: Sat Dec 14, 2013 12:40 am 
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Joined: Mon Dec 13, 2010 5:39 pm
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Location: Llanberis
Trainz Version: TS12 + S&C
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Have you looked at the date of the previous post?


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 Post subject: Re: Class 395
PostPosted: Sat Dec 14, 2013 4:43 pm 
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Posts: 12
Trainz Version: trs 2006
Trainz Build: 3337
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Dean_Forest wrote:
Have you looked at the date of the previous post?


yes i did but the 395 works in trainz 2012 but i also want in in trs 06


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 Post subject: Re: Class 395
PostPosted: Sat Dec 14, 2013 7:55 pm 
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Joined: Tue Jan 08, 2013 10:17 pm
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Trainz Version: TS12/TANE CE
Trainz Build: 61388
Author KUID: 234888
You'll be lucky if the creator backdates it. It probably requires a lot of changes to work in TRS2006 and anyway, that version is unsupported.

Shane


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 Post subject: Re: Class 395
PostPosted: Thu Sep 11, 2014 10:09 pm 
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Joined: Tue Jul 29, 2014 12:41 am
Posts: 78
Location: El Salvador Libertad
Trainz Version: 2006.UTC,2004,2010
Trainz Build: 3337
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Would anyone mind if somenones use brecknells high speed pantograph (5.90mmts

i discovered something too



The pantograph must be the Heigh of JR Catenary as like the eurostar


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 Post subject: Re: Class 395
PostPosted: Tue Oct 14, 2014 10:44 pm 
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Joined: Tue Jul 29, 2014 12:41 am
Posts: 78
Location: El Salvador Libertad
Trainz Version: 2006.UTC,2004,2010
Trainz Build: 3337
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sorry for double posting But Dave you need to animate doors because when they open they open a stair ahh an a great work on the APT



Also

You are planning making the Power Cars?


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