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 Class 423 4VEP 
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 Post subject: Re: Class 423 4VEP
PostPosted: Thu Sep 27, 2018 11:57 pm 
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Joined: Mon Mar 31, 2014 6:41 pm
Posts: 1371
Location: West Midlands
Trainz Version: 2006 2012 T:ANE SP3
Trainz Build: 94916
Author KUID: 214658
Nexusdj has got a lot to answer for, if you ask me. For some misguided reason I clicked on the link he posted last Wednesday - just out of curiosity you understand :| - and I then spent the next 2 hours rolling around the floor laughing :lol: . I'd forgotten just how Viz can get to you. What a madhouse! I'm amazed these modern day prudes let them (still) get away with it ;)

Thanks Dave :lol:

Cheers

Dave :geek:


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 Post subject: Re: Class 423 4VEP
PostPosted: Tue Oct 09, 2018 11:53 pm 
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Joined: Sat Aug 08, 2015 2:35 am
Posts: 15
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Looks great! :D any idea when you plan to release it to the DLS?


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 Post subject: Re: Class 423 4VEP
PostPosted: Fri Oct 12, 2018 9:56 am 
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Trainz Version: 2012 TANE
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GreaterAngliaDude wrote:
Looks great! :D any idea when you plan to release it to the DLS?


Errrmmm good question, hopefully around December/ January work permitting.

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 Post subject: Re: Class 423 4VEP
PostPosted: Thu Nov 08, 2018 5:03 pm 
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Great, im waiting for it! Let me guess... it will be for TS12? or TS2010? Also you are gonna reuse the Class 501 engine sound again with the 4VEP? It would work great! Looking for you class 4VEP, The 4VEP what is the maximun speed for it? And are there any still 4VEPs Lying around railyards? I would love to go to the UK to see a 4VEP! And also klambert, you plan to add a pneumatic brake sound for the cab? Im just asking cause im really excited to see those in my Railyard! Keep it up!


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 Post subject: Re: Class 423 4VEP
PostPosted: Tue Nov 13, 2018 9:54 am 
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GreaterAngliaDude wrote:
Great, im waiting for it! Let me guess... it will be for TS12? or TS2010? Also you are gonna reuse the Class 501 engine sound again with the 4VEP? It would work great! Looking for you class 4VEP, The 4VEP what is the maximun speed for it? And are there any still 4VEPs Lying around railyards? I would love to go to the UK to see a 4VEP! And also klambert, you plan to add a pneumatic brake sound for the cab? Im just asking cause im really excited to see those in my Railyard! Keep it up!


To answer your questions:
It'll be suitable for TS12 and TANE.
Engine sound will be the same as the 501
Maximum speed is around 95mph but I've heard on certain downhill sections of the Portsmouth direct, a ton or more has been easily achieved.
Only VEP anwhere near the mainline would be Gordon Pettit, currently having work done at Strawberry Hill. As well as a couple in preservation.
Pneumatic brakes = Errrm good question, thats something I'd like to acheive but I dont currently have the skills or resources to do so.

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 Post subject: Re: Class 423 4VEP
PostPosted: Fri Nov 16, 2018 2:01 am 
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Perhaps you could use a Air brake sounds from trucks or other vehicles.. that would be considered pneumatic right?


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 Post subject: Re: Class 423 4VEP
PostPosted: Tue Nov 20, 2018 11:52 pm 
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GreaterAngliaDude wrote:
Perhaps you could use a Air brake sounds from trucks or other vehicles.. that would be considered pneumatic right?

No.


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 Post subject: Re: Class 423 4VEP
PostPosted: Wed Nov 21, 2018 1:58 pm 
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Trainz Version: 2006 2012 T:ANE SP3
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With air braked trains, the brake is applied from the front and released from the front - except for HST's where the brakes are applied from the front but are actually released from the rear power car. These things have to be taken into account when someone is learning to drive a proper train in order to avoid stopping in embarrassing places (half way down a platform for instance, which I've seen done a few times by learners before now.) In the case of EP brakes, they are applied and released on ALL vehicles at the same time. On the older stock this took a bit of getting used to but was great once mastered. It was certainly a far superior method for air-braked Units.

The modern stuff, 3 and 5 step brakes, is so simple it's untrue - hence you could train a monkey to drive these modern day lumps of plastic. However, none of them, old or new, sound anything like HGV's or buses when they're releasing their brakes.

Cheers

Dave


Last edited by cyberdonblue on Wed Nov 21, 2018 10:57 pm, edited 1 time in total.

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 Post subject: Re: Class 423 4VEP
PostPosted: Wed Nov 21, 2018 3:42 pm 
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cyberdonblue wrote:
hence you could train a monkey to drive these modern day lumps of plastic.


Please don't give London Northwestern / West Midlands Railways any ideas - their service is already shocking :o


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 Post subject: Re: Class 423 4VEP
PostPosted: Wed Nov 21, 2018 10:56 pm 
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Have you seen some of their drivers lately? :lol: :lol: :lol:

Cheers

Dave


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 Post subject: Re: Class 423 4VEP
PostPosted: Thu Nov 22, 2018 1:55 pm 
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cyberdonblue wrote:
Have you seen some of their drivers lately? :lol: :lol: :lol:

Cheers

Dave


Well, one did look quite hairy and pulled into the platform eating a banana :o


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 Post subject: Re: Class 423 4VEP
PostPosted: Thu Nov 22, 2018 7:05 pm 
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cyberdonblue wrote:
In the case of EP brakes, they are applied and released on ALL vehicles at the same time. On the older stock this took a bit of getting used to but was great once mastered. It was certainly a far superior method for air-braked Units.



Be good to have a working EP brake, I think physics like that would be Auran's (oops I mean N3V) domain, as I don't know 3rd party creator who's managed to recreate any other brake systems aside from the bog standard Westinghouse Airbrake.

Primates and Northwestern drivers aside ...

I thought I'd give a small progress report:
Havn't been doing anything screenshot worthy, but I've been tidying the mesh up, getting rid of any seams, welding cracks as well as lodding the door meshes.

Having gotten used to 3DS Max, I've only realised how slow it is doing this kind of work in Gmax. This VEP will hopefully be my last model in Gmax.

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 Post subject: Re: Class 423 4VEP
PostPosted: Sat Dec 15, 2018 7:44 pm 
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TS12

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TANE

As a progress report, I'm now at the stage where I'm scripting the VEP, I'm trying to implement the same script as the one used by my class 489. Frustratingly it works in TS12 but not in TANE, and I don't have a blues clue why. (It seems that my Class 489 isn't working either)

The first screenshot in TS12 shows how the script is supposed to work, IE when the train is facing forward you get the standard headcode blind, when the train is facing backwards you get the red blinds. Please note the default texture replacement blind is the rear red blinds, with the forward facing blind in a separate texture group asset. However in TANE the train only shows the red blinds regardless of direction. Funny thing is there's no errors or bugs within content manager or within TS12 or TANE.

I have included the script, the Class 423 config and the texture replacement blind config below:

Class 423 script (known as srheadcode.gs)

Code:
include "locomotive.gs"
include "library.gs"

class class489 isclass Locomotive {

  Asset asheadcode;
  Train myTrain;
  Library numberit;
   
  void ChangeHeadCode(void) {
   
    bool vehicleToTrain = GetDirectionRelativeToTrain();
    if (vehicleToTrain) {   
      SetFXTextureReplacement("headcode", asheadcode, 0);
    } else {   
      SetFXTextureReplacement("headcode", null, 0);
    }
  }

  void OnTurnAround(Message msg) {
    if (msg.dst == myTrain) {
      ChangeHeadCode();  // reinitialise your codes
    }
  }

  public void Init(void) {
   inherited();
   myTrain = me.GetMyTrain();
   asheadcode = GetAsset().FindAsset("headcode-textures");
       Sniff(myTrain,"Train","TurnAround",true); // Your locomotive wouldn't normally see this message, Sniff enables redirection.
       AddHandler(me,"Train","TurnAround","OnTurnAround");  // when the message is received call OnTurnAround
       ChangeHeadCode();  // this will still handle your initial setup



        // Pick a running number if one hasn't already been set
        numberit = World.GetLibrary(GetAsset().LookupKUIDTable("NumberIt_library"));
        if (numberit) {
            GSObject[] objectParam = new GSObject[1];
            objectParam[0] = me;
            numberit.LibraryCall("SetRunningNumber", null, objectParam);
        }
    }
};


Class 423 config
Code:
kuid                                    <kuid:393563:100157>
username                                "BR Class 423 4VEP DTC NSE Unrefurb2"
trainz-build                            3.5
category-class                          "AD"
kind                                    "traincar"
engine                                  1
enginespec                              <kuid:45317:102601>
mass                                    40387
category-era                            "1980s;1990s"
category-region                         "GB;UK"
hornsound                               <kuid:37028:54421>
interior                                <kuid2:141830:291588:2>
class                                   "class489"
fonts                                   1
fonts-path                              "4vep"
script                                  "srheadcode.gs"

mesh-table
{
  default
  {
    mesh                                "4vep_body/mesh_lod.lm"
    auto-create                         1
   
    effects
    {
      headcode
      {
        kind                            "texture-replacement"
        texture                         "headcode.texture"
      }
    }
  }
 
  shadow
  {
    mesh                                "4vep_body/shadow.IM"
  }
 
  right-passenger-door
  {
    mesh                                "4vep_body/doors_left.im"
    anim                                "4vep_body/doors_left.kin"
    auto-create                         1
  }
 
  left-passenger-door
  {
    mesh                                "4vep_body/doors_right.im"
    anim                                "4vep_body/doors_right.kin"
    auto-create                         1
  }
}

thumbnails
{
  0
  {
    image                               "thumb.jpg"
    width                               240
    height                              180
  }
}

bogeys
{
  0
  {
    reversed                            1
    bogey                               <kuid:393563:100231>
  }
 
  1
  {
    reversed                            0
    bogey                               <kuid:393563:100232>
  }
}

queues
{
  passengers
  {
    size                                78
    passenger-queue                     "1"
    product-kuid                        <kuid:-3:11061>
    initial-count                       5
   
    attachment-points
    {
      0                                 "a.sitpoint06"
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    }
  }
}

extensions
{
  numberit-75134
  {
    numberit_include                    "#3001#3002#3003#3004#3005#3006#3007#3008#3009#3010#3011#3012#3013#3014#3015#3016#3017#3018#3019#3020#3021#3022#3023#3024#3025#3026#3027
#3028#3029#3030#3031#3032#3033#3034#3035#3036#3037#3038#3039#3040#3041#3042#3043#3044#3045#3046#3047#3048#3049#3050#3051#3052#3053#3054
#3055#3056#3057#3058#3059#3060#3061#3062#3063#3064#3065#3066#3067#3068#3069#3070#3071#3072#3073#3074#3075#3076#3077#3078#3079#3080#3081
#3082#3083#3084#3085#3086#3087#3088#3089#3090#3091#3092#3093#3094#3095#3096#3097#3098#3099#3100#3101#3102#3103#3104#3105#3106#3107#3108
#3109#3110#3111#3112#3113#3114#3115#3116#3117#3118#3119#3120#3121#3122#3123#3124#3125#3126#3127#3128#3129#3130#3131#3132#3133#3134#3135
#3136#3137#3138#3139#3140#3141#3142#3143#3144#3145#3146#3147#3148#3149#3150#3151#3152#3153#3154#3155#3156#3157#3158#3159#3160#3161#3162
#3163#3164#3165#3166#3167#3168#3169#3170#3171#3172#3173#3174#3175#3176#3177#3178#3179#3180#3181#3182#3183#3184#3185#3186#3187#3188#3189
#3190#3191#3192#3193#3194"
  }
}

kuid-table
{
  enginespec                            <kuid:45317:102601>
  hornsound                             <kuid:37028:54421>
  interior                              <kuid2:141830:291588:2>
  bogey0                                <kuid:393563:100231>
  bogey1                                <kuid:393563:100232>
  passengers                            <kuid:-3:11061>
  headcode-textures                     <kuid:393563:100023>
  numberit_library                      <kuid2:75134:99003:8>
}


Headcode Texture Asset Config

Code:
kuid                                    <kuid:393563:100023>
username                                "Class 423 1 Headcode Textures"
trainz-build                            3.5
kind                                    "texture-group"
category-era                            "1950s;1960s;1970s;1980s;1990s;2000s;2010s"
category-region                         "00;UK"
category-class                          "JO"
description                             "Class 489 Headcode Textures"
license                                 "Freeware"

thumbnails
{
  0
  {
    image                               "hc thumb.jpg"
    width                               240
    height                              180
  }
}

textures
{
  0                                     "headcodef.tga"
}

kuid-table
{
}

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