Hey up!
Another issue, and this one is weird, its on the Class 150's. Here's the error code:
Error: Tag 'icon0' in the container 'traincar' is obsolete.
Error: The *.texture.txt file is missing for texture resource 'front.texture'.
Warning: This asset requires a shadow mesh, but the mesh table does not contain one.
Thing is, it downloads with just warnings, however when I change the enginesounds (don't like the existing sprinter ones - apologies to whoever created them) it then flags up with these fatal errors - the other weird thing is about three weeks ago I had them working with the new enginesound and all! Today they've just gone kaput
Can anybody help?
Class 150 issues
- Dannypenguin
- Past 100!
- Posts: 151
- Joined: Sat Aug 03, 2013 6:51 pm
- Trainz Version: TRS2006, TS2009 SP4
- Trainz Build: 44653
- Author KUID: 73387
- Location: Forest of Dean, Gloucestershire
Class 150 issues
Dan W
aka Dannypenguin
"Who says I can't derail my train there?"
aka Dannypenguin
"Who says I can't derail my train there?"
- Warbo40
- Forum Veteran
- Posts: 2297
- Joined: Sun Dec 12, 2010 5:02 pm
- Trainz Version: TS2012 (SP1)/S&C
- Trainz Build: 57898
- Author KUID: 441222
Re: Class 150 issues
Which class 150's and by which author so i can download myself and have a look ? I'm guessing it's the older ones that don't have the opening doors.
The icon0 error can be deleted altogether from the config. The shadow warning is because the asset doesn't have a shadow in the mesh table. As for the texture problem it sounds as though the said texture file is a compressed file as in the built-in assets so the texture file doesn't recognise it. You'll need to download Pevsoft's Images2TGA and Quickshadows programs to resolve these issues.
http://trainz.shaneturner.co.uk/tutoria ... ainz-tools
The icon0 error can be deleted altogether from the config. The shadow warning is because the asset doesn't have a shadow in the mesh table. As for the texture problem it sounds as though the said texture file is a compressed file as in the built-in assets so the texture file doesn't recognise it. You'll need to download Pevsoft's Images2TGA and Quickshadows programs to resolve these issues.
http://trainz.shaneturner.co.uk/tutoria ... ainz-tools
Work to live not live to work.
- Dannypenguin
- Past 100!
- Posts: 151
- Joined: Sat Aug 03, 2013 6:51 pm
- Trainz Version: TRS2006, TS2009 SP4
- Trainz Build: 44653
- Author KUID: 73387
- Location: Forest of Dean, Gloucestershire
Re: Class 150 issues
Hi Warbo, The one's in question are Marky7890's Arriva Trains Wales and First Great Western units - the only ones I've got! I'm running TS2009 SP4.
Thanks
Thanks
Dan W
aka Dannypenguin
"Who says I can't derail my train there?"
aka Dannypenguin
"Who says I can't derail my train there?"
- Warbo40
- Forum Veteran
- Posts: 2297
- Joined: Sun Dec 12, 2010 5:02 pm
- Trainz Version: TS2012 (SP1)/S&C
- Trainz Build: 57898
- Author KUID: 441222
Re: Class 150 issues
Oh it's not the older version but the versions with opening doors.Dannypenguin wrote:Hi Warbo, The one's in question are Marky7890's Arriva Trains Wales and First Great Western units - the only ones I've got! I'm running TS2009 SP4.
Thanks
They'll be 179051:150090 / 179051:150091 & 2:179051:150002:3
But the solution is still the same as above delete the icon0 line in the config. Download the 2 Pevsoft programs i mentioned and install on your computer. The front texture is in a compressed format so you need the Images2TGA program to uncompress the said file by converting it and saving as a tga back into the asset folder. Then use the Quickshadows program and create a FULL Shadow (scales all at 1.0) from the Class150.IM file and save into your asset folder. I find version 1.05 better and easier to use which is an older version but isn't available anymore. Send me a PM if you struggle to understand this and can't get to grips with the newer version of Quickshadows i will email you the older version i used.
Then alter your config mesh table to this
Code: Select all
mesh-table
{
default
{
mesh "Class 150.IM"
auto-create 1
effects
{
headlight-0
{
kind "corona"
att "a.frontmarker0"
texture-kuid <kuid:-3:10111>
object-size 0.075
}
headlight-2
{
kind "corona"
att "a.frontmarker1"
texture-kuid <kuid:-3:10111>
object-size 0.075
}
taillight-0
{
kind "corona"
att "a.rearmarker0"
texture-kuid <kuid:-3:10112>
object-size 0.075
}
taillight-2
{
kind "corona"
att "a.rearmarker1"
texture-kuid <kuid:-3:10112>
object-size 0.075
}
leftlight-0
{
kind "corona"
att "a.leftdoor01"
texture-kuid <kuid:23299:21002>
object-size 0.15
}
rightlight-0
{
kind "corona"
att "a.rightdoor01"
texture-kuid <kuid:23299:21002>
object-size 0.1
}
blind01
{
kind "name"
fontsize 0.06
fontcolor 50,50,50
att "a.blind01an"
name "blind01"
}
}
}
left-passenger-door
{
mesh "doorsleft.im"
anim "doorsleft.kin"
att "a.doors"
auto-create 1
use-parent-bounds 1
}
right-passenger-door
{
mesh "doorsright.im"
anim "doorsright.kin"
att "a.doors"
auto-create 1
use-parent-bounds 1
}
front
{
mesh "front.im"
att "a.limfront"
auto-create 0
}
groundplane
{
mesh "groundplane.im"
auto-create 1
}
attach-mesh
{
mesh "attach_mesh.im"
auto-create 1
}
shadow
{
mesh "shadow.im"
auto-create 0
}
}
Work to live not live to work.
- Dannypenguin
- Past 100!
- Posts: 151
- Joined: Sat Aug 03, 2013 6:51 pm
- Trainz Version: TRS2006, TS2009 SP4
- Trainz Build: 44653
- Author KUID: 73387
- Location: Forest of Dean, Gloucestershire
Re: Class 150 issues
Many thanks Warbo!
Dan W
aka Dannypenguin
"Who says I can't derail my train there?"
aka Dannypenguin
"Who says I can't derail my train there?"