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 Hello, Mackers here 
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 Post subject: Hello, Mackers here
PostPosted: Tue Mar 03, 2015 5:07 pm 
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Joined: Wed Jul 16, 2014 10:28 pm
Posts: 4
Trainz Version: 2006
Trainz Build: 0
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Hello fellow Trainzers,

I've been hiding offline for years with trs06 and just brought trains 12 from steam [build 61297] (yeah, having read the multiplayer stuffs regarding build versions, i wish i hadn't used steam) ho-hum not alot i can do there.

I posted on the Auran forum and was suggested this site. I think i registered here last year on my TRS06 machine - now thats been retired to the front room for music and older sims/games - I still use 06 on it [poor old betsy]. I didn't bother to move bookmarks to my new gaming rig. New PC, New start hehe.

So, a delayed hello, i guess.

I have limited knowledge of asset creation, I've mutilated other peoples work in my TRS06 projects, working out the odd bits and pieces that way, this year I will make an asset. I found a blender tutorial by a Mr Paul Hobbs and have downloaded the corresponding blender version. So thats my plan, start making all the things - eventually, one poly at a time.

I enjoy both Standard and Narrow gauge lines, from the quaint to the modern - fossil fuel carrying motive power or leccy only units. I'm looking for a group, be it project focused or a band of individuals that relax on comms while Trainzing or modelling. I'm wondering if an eager yet non-intrusive nublet would be accepted?

I'm dyslexic, so expect alot of the wrong words and many variation of guage, gauge and gaige.

Cheers,

Mackers/Chris


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 Post subject: Re: Hello, Mackers here
PostPosted: Tue Mar 03, 2015 5:14 pm 
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Joined: Thu Feb 12, 2015 12:41 pm
Posts: 60
Trainz Version: 2010
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Hey Mackers, you're here! Nice to see you Sir. :)

Welcome to the Forum, there's lots of nice people here who you can talk to, it's quite a friendly place. You can post screenshots too.

Regards
Arthur

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 Post subject: Re: Hello, Mackers here
PostPosted: Tue Mar 03, 2015 5:21 pm 
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Joined: Wed Jul 16, 2014 10:28 pm
Posts: 4
Trainz Version: 2006
Trainz Build: 0
Author KUID: 0
Thanks awfully chap :)

Yeah, my memory isn't the most reliable of devices! hehe.

Cheers again,

oh my things are not picture worthy, not to the standards i've seen other people do, mine ressemble Railway Tycoon 3 sometimes - haha.

Thanks again,

Mackers


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 Post subject: Re: Hello, Mackers here
PostPosted: Tue Mar 03, 2015 7:11 pm 
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Joined: Mon Dec 13, 2010 3:12 pm
Posts: 1574
Trainz Version: T:ANE
Trainz Build: 78667
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Welcome aboard. Again I guess?

Innis

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Meetings. None of us is dumb as all of us.


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 Post subject: Re: Hello, Mackers here
PostPosted: Tue Mar 03, 2015 7:35 pm 
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Joined: Fri Apr 05, 2013 11:14 am
Posts: 105
Location: Norwich
Trainz Version: 2.6
Trainz Build: 3337
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Welcome to the forum Mackers.
-Jack

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The canary


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 Post subject: Re: Hello, Mackers here
PostPosted: Wed Mar 04, 2015 11:34 pm 
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Joined: Sun Dec 12, 2010 1:57 pm
Posts: 1052
Location: Nr Penryn, Cornwall
Trainz Version: TANE SP2
Trainz Build: 90945
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Welcome to forum! :)

Mark

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My Flickr: http://www.flickr.com/photos/66901380@N04/


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 Post subject: Re: Hello, Mackers here
PostPosted: Sun Mar 08, 2015 4:42 pm 
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Joined: Wed Jul 16, 2014 10:28 pm
Posts: 4
Trainz Version: 2006
Trainz Build: 0
Author KUID: 0
Cheers, thank you :)

I've dived straight into chucking a layout together, seeing how new and shiny it all looks. I like the extra information in the HUD and Custom Hud - oh and the point locked indicator - very handy.

The session and route layer system is causing me a little issue, but i'm sure i'll get the gist of it, there is plenty of stuff to read there. I've got round one issue by having portals and industries on the session layer so they work.

Glad some parts of surveyor are the same, for sure.

Cheers


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