Getting optimum screenshot quality
Posted: Sun Jan 29, 2017 12:35 am
I don't wish to pollute the other sections of the forum with this question, so I'll leave it here.
Now I've begun to post screenshots from TANE, I've noticed that there is a marked difference between the quality of the image that I see in the game, to that which is found in the user data folder, and ultimately uploaded for viewing. The game runs with complete clarity however my images seem to lose this quality. Is there something I have overlooked that is reducing the quality of the screenshots (I'm simply using the Print Screen key), as there are plenty of crystal clear images posted on here by other members?
Details from the performance tab if that's useful:-
Shadow Quality: High
Main Shadow Res: 2048
Texture Detail: High
Post Proc.: High
Water Quality: High
Antialiasing: 8x
Detail Update Rate: High
Use multiple render threads, texture streaming, PhysX and objects behind camera all active.
Now I've begun to post screenshots from TANE, I've noticed that there is a marked difference between the quality of the image that I see in the game, to that which is found in the user data folder, and ultimately uploaded for viewing. The game runs with complete clarity however my images seem to lose this quality. Is there something I have overlooked that is reducing the quality of the screenshots (I'm simply using the Print Screen key), as there are plenty of crystal clear images posted on here by other members?
Details from the performance tab if that's useful:-
Shadow Quality: High
Main Shadow Res: 2048
Texture Detail: High
Post Proc.: High
Water Quality: High
Antialiasing: 8x
Detail Update Rate: High
Use multiple render threads, texture streaming, PhysX and objects behind camera all active.