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Joe_T
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Post subject: Peter Hicks MK4's Posted: Thu May 30, 2013 11:04 am |
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R.I.P |
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Joined: Sun Dec 12, 2010 3:34 pm Posts: 354 Location: Trowbridge, Wiltshire
Trainz Version: TS2009
Trainz Build: 41844
Author KUID: 0
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I know this has been mentioned before but when I searched through the forum I couldn't find the thread  What the problem is when I place down a GNER MK4 Coach in surveyor I get the following script error. Can some kind soul please help me on how to get rid of the said script error please  Here is the screenie of the script error: 
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Nexusdj
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Post subject: Re: Peter Hicks MK4's Posted: Thu May 30, 2013 1:53 pm |
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Joined: Sun Dec 12, 2010 3:02 pm Posts: 2568 Location: West Midlands
Trainz Version: TS12 & TANE
Trainz Build: 80330
Author KUID: 45317
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Check the config to make sure that they're not set up as an engine , Check the script file and make sure it says : Code: class mk4ic_po isclass Vehicle
if it say Locomotive change it to "Vehicle" but make sure you use a capital "V" ***Note that the entry mk4ic_po will be different for each coach***
_________________ High visibility pixels must be worn when on or about the line !!
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Joe_T
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Post subject: Re: Peter Hicks MK4's Posted: Thu May 30, 2013 3:58 pm |
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R.I.P |
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Joined: Sun Dec 12, 2010 3:34 pm Posts: 354 Location: Trowbridge, Wiltshire
Trainz Version: TS2009
Trainz Build: 41844
Author KUID: 0
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Done that and all is as you say it should be so I am at a loss 
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Nexusdj
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Post subject: Re: Peter Hicks MK4's Posted: Thu May 30, 2013 5:07 pm |
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Joined: Sun Dec 12, 2010 3:02 pm Posts: 2568 Location: West Midlands
Trainz Version: TS12 & TANE
Trainz Build: 80330
Author KUID: 45317
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Okay no probs , Plan B ....
Whats the kuid or kuids of the coaches that are flagging up the errors ? What dependencies do they use ?
At some stage I have fixed peters Mk4's but I can't remember what I did (the script as a loco is always my first port of call these days) .
Thinking about it I believe (though I could be wrong) that Peters Mk4's have to be marshalled in the correct order so that the coach letter script works correctly . I think there's a marshalling list on his website ?
_________________ High visibility pixels must be worn when on or about the line !!
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alexfleming380
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Post subject: Re: Peter Hicks MK4's Posted: Thu May 30, 2013 6:09 pm |
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Past 500! |
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Joined: Mon Sep 26, 2011 6:48 pm Posts: 518 Location: That wee hilly place above England
Trainz Version: TS12
Trainz Build: 61388
Author KUID: 622162
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Nexusdj wrote: Thinking about it I believe that Peters Mk4's have to be marshalled in the correct order so that the coach letter script works correctly .
Class 91 Loco - TOE - TO - TO - TO - TOD - SV - PO - PO - PO - DVT Hope this helps ya Alex
_________________ Please, call me Alex. Formerly known as afleming97
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Joe_T
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Post subject: Re: Peter Hicks MK4's Posted: Thu May 30, 2013 11:17 pm |
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R.I.P |
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Joined: Sun Dec 12, 2010 3:34 pm Posts: 354 Location: Trowbridge, Wiltshire
Trainz Version: TS2009
Trainz Build: 41844
Author KUID: 0
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That is correct I did place them down in that order, thanks for your response though 
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Shippy2013
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Post subject: Re: Peter Hicks MK4's Posted: Wed Mar 14, 2018 6:29 am |
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Milepost 7 |
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Joined: Sat Apr 02, 2016 10:04 am Posts: 84 Location: Nottinghamshire
Trainz Version: TS12
Trainz Build: 61383
Author KUID: 0
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Sorry to bump an old thread but saves starting a new one for a similar topic.
I’ve created a route that is based on the GCR through Nottingham assuming it didn’t close and basing it on the Chiltern Railways model of operations. I want to use rakes of Mk4’s cascaded off the ECML for expresses between Sheffield Victoria and London Marylebone as it solves the disability access law, also as I liked the old GNER Libery and as the GCR was part of the LNER not to far fetched to have GNER as the routes operator!. (Nobody has produced plug door mk3’s yet). This is were I hit a problem.
As mentioned here unless you marshal the Mk4’s as a 2+9 set in the correct order it bugs because of the letter script. Is there any way of deleting or disabling this part of the script allowing a 2+6 formation of Class 67, TOE, TO, TO, TOD, SV, PO and DVT.
I thought I’d found a way of tricking the script by marshalling the rake correctly then deleting the unwanted coaches. Worked fine until a point in the AI programme were the consist changes direction and the bug is back.....
Help appreciated thanks.
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