imported the Panto trailer into Trainz and added the attachment points in a attach mesh
Here is the Config
kuid <kuid:518450:100677>
username "Class 332"
trainz-build 3.4
category-class "AD"
kind "traincar"
engine 1
enginespec <kuid2:45317:102379:2>
mass 37000
enginesound <kuid2:190624:53442:1>
category-era "2010s"
category-region "UK"
mesh-table
{
default
{
mesh "attach_mesh.im"
auto-create 1
effects
{
-pant1
{
kind "attachment"
att "a.pant1"
default-mesh <kuid2:45317:101573:3>
}
}
}
332
{
mesh "332_ptsol.im"
auto-create 1
}
}
thumbnails
{
0
{
image "thumbnail.jpg"
width 0
height 0
}
}
bogeys
{
0
{
reversed 0
bogey <kuid1203>
}
1
{
reversed 0
bogey <kuid1203>
}
}
pantograph <kuid2:45317:101573:3>
Any fix for this????
Pantograph will not raise (on my Class 332)
- Nexusdj
- Forum Veteran
- Posts: 3096
- Joined: Sun Dec 12, 2010 3:02 pm
- Trainz Version: TRS22
- Trainz Build: 123794
- Author KUID: 45317
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Re: Pantograph will not raise (on my Class 332)
Remove the pantograph effects entry from the mesh table .
Add this entry under the enginspec entry at the top of the config :
If you only have 1 pantograph on the vehicle then the attachment point should be named as "a.pant0"
You also need to include a kuid table at the bottom of the config which lists all of the vehicles dependencies .
Category class should be "AC" or "RA"
Add this entry under the enginspec entry at the top of the config :
Code: Select all
pantograph <kuid2:45317:101573:3>
You also need to include a kuid table at the bottom of the config which lists all of the vehicles dependencies .
Category class should be "AC" or "RA"
High visibility pixels must be worn when on or about the line !!
-
- Past 250!
- Posts: 384
- Joined: Mon May 27, 2013 6:17 pm
- Trainz Version: TRS22
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- Location: Isle Of Man
Re: Pantograph will not raise (on my Class 332)
Thanks for the reply the pantograph now works correctly
one step closer to filling the 332 gap present in Trainz
one step closer to filling the 332 gap present in Trainz