Railwaves Content Issues
- Nexusdj
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Re: Railwaves Content Issues
It's the attachment point height that's the problem . Run both the bodyshell and snowsignal's pantograph through the Pevsoft mesh viewer and then right click/show attachments and then compare the 3 figures that your given with those of any potential new pantograph ?
Now if the new one doesn't match don't panic ..... there is a way (for your own use) of getting another pantograph to fit
BUT it needs to be compatible with UK height catenary . Trainz uses 2 (as far as I'm aware unless the US stuff is higher) heights for catenary .
UK height
European/Rest of world height (which is higher) .
There's a mesh position adjustment function in 2010 and above
Now if the new one doesn't match don't panic ..... there is a way (for your own use) of getting another pantograph to fit
BUT it needs to be compatible with UK height catenary . Trainz uses 2 (as far as I'm aware unless the US stuff is higher) heights for catenary .
UK height
European/Rest of world height (which is higher) .
There's a mesh position adjustment function in 2010 and above
High visibility pixels must be worn when on or about the line !!
- PFX
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Re: Railwaves Content Issues
Thanks for that nexus.
My previous post was perhaps a bit lacking in detail as I was posting at work (yes, bad me!). What I've just discovered on attempting your fix, is that snowsignal's pantograph will display in mesh veiwer in all it's glory. The error on the panto itself is that the required container "mesh table" is missing. On adding the container, I get a new error 'This asset does not have a mesh that is visible by default'. Is there a fix for this?
If not, I'll continue with the fix you've supplied there.
Sorry for not having the full facts earlier.
Innis
My previous post was perhaps a bit lacking in detail as I was posting at work (yes, bad me!). What I've just discovered on attempting your fix, is that snowsignal's pantograph will display in mesh veiwer in all it's glory. The error on the panto itself is that the required container "mesh table" is missing. On adding the container, I get a new error 'This asset does not have a mesh that is visible by default'. Is there a fix for this?
If not, I'll continue with the fix you've supplied there.
Sorry for not having the full facts earlier.
Innis
- squit13
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Re: Railwaves Content Issues
That container has the details for the actual mesh in it. You need to add a mesh to it, then select the .im file in the panto folder. Then right click the mesh you have added(on the right in ccp) and add 'auto-create' and tick the box next to that. You may also need to include the animation. Sorry i cant be more help but i dont have the asset.PFX wrote:Thanks for that nexus.
My previous post was perhaps a bit lacking in detail as I was posting at work (yes, bad me!). What I've just discovered on attempting your fix, is that snowsignal's pantograph will display in mesh veiwer in all it's glory. The error on the panto itself is that the required container "mesh table" is missing. On adding the container, I get a new error 'This asset does not have a mesh that is visible by default'. Is there a fix for this?
If not, I'll continue with the fix you've supplied there.
Sorry for not having the full facts earlier.
Innis
Good Luck
Huccaby
I'm gonna' be a 'senior driver'-According to the Trainz 12 Achievements, thats 10,000 hours-over 1 year constantly using trainz, without faults...
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Re: Railwaves Content Issues
I'm trying both methods, one to retain the original panto the other as a back up.
I'm very sorry if I'm sounding stupid here. I'm straying way beyond my usual error correction knowledge.
@nexusdj, where is the mesh position adjustment function. The a.pant0 coordinates are on the body mesh but the panto mesh doesn't have any.
@ squit Hmmm, I've attempted to change the config but as nothing displays in CCP, I'm a tad unsure as to how to proceed. Although I've managed to create an im no problem.
This is the config I have currently. I've removed the license details to save some space.
username "Class 357 Pantograph"
kuid <kuid:164566:57002>
description "Class 357 Pantograph"
kind "pantograph"
author "Alan Thomson / Railwaves.com"
organisation "Railwaves.com / UKRailsim"
contact-email "support@railwaves.com"
contact-website "http://www.railwaves.com"
license
category-region "UK"
category-era "1980s;1990s;2000s"
trainz-build 2.9
category-class "ZX"
obsolete-table
{
}
kuid-table
{
}
mesh-table
{
}
I'm very sorry if I'm sounding stupid here. I'm straying way beyond my usual error correction knowledge.
@nexusdj, where is the mesh position adjustment function. The a.pant0 coordinates are on the body mesh but the panto mesh doesn't have any.
@ squit Hmmm, I've attempted to change the config but as nothing displays in CCP, I'm a tad unsure as to how to proceed. Although I've managed to create an im no problem.
This is the config I have currently. I've removed the license details to save some space.
username "Class 357 Pantograph"
kuid <kuid:164566:57002>
description "Class 357 Pantograph"
kind "pantograph"
author "Alan Thomson / Railwaves.com"
organisation "Railwaves.com / UKRailsim"
contact-email "support@railwaves.com"
contact-website "http://www.railwaves.com"
license
category-region "UK"
category-era "1980s;1990s;2000s"
trainz-build 2.9
category-class "ZX"
obsolete-table
{
}
kuid-table
{
}
mesh-table
{
}
- squit13
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Re: Railwaves Content Issues
Give us a few minutes and ill create a 'mesh table' for you to put inPFX wrote:I'm trying both methods, one to retain the original panto the other as a back up.
I'm very sorry if I'm sounding stupid here. I'm straying way beyond my usual error correction knowledge.
@nexusdj, where is the mesh position adjustment function. The a.pant0 coordinates are on the body mesh but the panto mesh doesn't have any.
@ squit Hmmm, I've attempted to change the config but as nothing displays in CCP, I'm a tad unsure as to how to proceed. Although I've managed to create an im no problem.
This is the config I have currently. I've removed the license details to save some space.
username "Class 357 Pantograph"
kuid <kuid:164566:57002>
description "Class 357 Pantograph"
kind "pantograph"
author "Alan Thomson / Railwaves.com"
organisation "Railwaves.com / UKRailsim"
contact-email "support@railwaves.com"
contact-website "http://www.railwaves.com"
license
category-region "UK"
category-era "1980s;1990s;2000s"
trainz-build 2.9
category-class "ZX"
obsolete-table
{
}
kuid-table
{
}
mesh-table
{
}
Huccaby
I'm gonna' be a 'senior driver'-According to the Trainz 12 Achievements, thats 10,000 hours-over 1 year constantly using trainz, without faults...
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- squit13
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Re: Railwaves Content Issues
Sorry for ther double post. Please correct me anyone...
There may be more to add, but i dont know the asset, as i dont have it.
Best of luck,
Hope this helps,
Huccaby
Code: Select all
mesh-table
{
default
{
mesh [add the .im file here(inc .im extension)]
anim [add the .kin file here(inc .kin extension)]
auto-create 1
}
}
Best of luck,
Hope this helps,
Huccaby
I'm gonna' be a 'senior driver'-According to the Trainz 12 Achievements, thats 10,000 hours-over 1 year constantly using trainz, without faults...
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- Nexusdj
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Re: Railwaves Content Issues
In Content creator right click on the "Default" entry in the mesh table list on the left hand side and add "Position" from the drop down list .
This is the mesh table for strings GEC crossed armed pantograph so that it will fit Pikkabirds class 87 :
It's not perfect on the loco as the base frame of the pantograph that Pikkabird used on the 87 is actually part of the loco mesh so it's a bit messy but only when you look closely at the roof .
3 coordinates X,Y and Z . X moves the mesh side ways on the loco so wouldn't be used . Y moves it along the loco towards either cab . Z is the height from the attachment point . The pantograph attachment point being set to 0 , 0 , 0 on the class 87 . So pikkabirds original pantograph will have had it height and position set up in Gmax before it was exported .
This is the mesh table for strings GEC crossed armed pantograph so that it will fit Pikkabirds class 87 :
Code: Select all
mesh-table
{
default
{
mesh "GECx.im"
auto-create 1
position 0,4.6,3.45
anim "anim.kin"
}
}
3 coordinates X,Y and Z . X moves the mesh side ways on the loco so wouldn't be used . Y moves it along the loco towards either cab . Z is the height from the attachment point . The pantograph attachment point being set to 0 , 0 , 0 on the class 87 . So pikkabirds original pantograph will have had it height and position set up in Gmax before it was exported .
High visibility pixels must be worn when on or about the line !!
- PFX
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Re: Railwaves Content Issues
Huccaby, thanks a million. Problem solved.
Nexusdj, thanks as ever. I know half your solution works but it looks like the 357 panto is back in business.
Thank you both for the time and explanations.
I'll get the hang of this one day...
Innis
Nexusdj, thanks as ever. I know half your solution works but it looks like the 357 panto is back in business.
Thank you both for the time and explanations.
I'll get the hang of this one day...
Innis
- Class172
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Re: Railwaves Content Issues
Right I'm going to finally get this all sorted, but in order to do so I would like to know if I have the latest version of each of these packs.
- rw_uk_signal_pack
- rw_electrostar_pack
- rw_super_voyager221
- Warbo40
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Re: Railwaves Content Issues
Right the electrostar version i have that works in my trainz game is rw_electrostar_pack_rel2Class172 wrote:Right I'm going to finally get this all sorted, but in order to do so I would like to know if I have the latest version of each of these packs.
If anyone could tell me if I haven't got the latest version then that would be useful.
- rw_uk_signal_pack
- rw_electrostar_pack
- rw_super_voyager221
The signal pack i have that i know doesn't work in 2012 is rw_uk_signal_pack v.3
Not sure about the super voyager but mine don't have any kuid2 updates but i have got an update concerning the interior which is kuid2:67906:55010:1. This concerns the combined throttle / brake control to be activated in the newer versions of Trainz.
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- Class172
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Re: Railwaves Content Issues
Thanks for that. Out of interest what parts of the signalling pack don't work for you? For me it is the repeaters and the SPAD signals.
- Warbo40
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Re: Railwaves Content Issues
Yeah the repeaters and the S.P.A.D. signal for me also. They are
kuid:67906:24620, kuid:67906:24624, kuid:67906:24625, kuid:67906:24626, kuid:67906:24660, kuid:67906:24720 & kuid:67906:24797.
kuid:67906:24620, kuid:67906:24624, kuid:67906:24625, kuid:67906:24626, kuid:67906:24660, kuid:67906:24720 & kuid:67906:24797.
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- BTTF-Marty-McFly
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Re: Railwaves Content Issues
Wheres the strip function in PM2IM i cant find it ?Nexusdj wrote:Every vehicle which is affected by the doortimer texture problem needs to have the "doortimer.im" file run through the pevsoft PM2IM program using the strip textures function .
The texture is actually in the file already and the strip textures function will cure the problem .
Cheers
Tyler
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Management Board:
Chairman: James Noyes - liverpool13
Co Chairman: Marty McFly - BTTF-Marty-McFly
Trainz Download Station: Jordan98
Formerly Known As: Tyler-Stonham
- Warbo40
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Re: Railwaves Content Issues
The "Strip Textures" function is in the Options tab when you first click the program on.
Can't remember whether you need to click the "Adjust Speculars" function though or not. Can anybody confirm or not ?
Can't remember whether you need to click the "Adjust Speculars" function though or not. Can anybody confirm or not ?
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- Class172
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Re: Railwaves Content Issues
I never did anything to the speculars option, I just ran the files though in the default setup (with strip textures of course). It seemed to do the trick.