Bloodnok's colour light signals

clam1952
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Joined: Sun Dec 12, 2010 3:16 pm
Trainz Version: TRS22
Trainz Build: 116243
Author KUID: 425700
Location: Crewe, Cheshire, UK

Re: Bloodnok's colour light signals

Post by clam1952 »

That works, I used the autoplate.im mesh as the lod mesh as it was handy, obviously copied and renamed it and set it 0.001 in lm.txt
Clears the 500 poly warning. Can't see anything changing in game.

Edit: giving away CRG secrets here ;o)
Cheers

Malc

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http://www.trainz-carriage-wagon-works.com/
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Peter White
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Joined: Fri Feb 15, 2013 12:37 pm
Trainz Version: TRS22+
Location: Brighouse, West Yorkshire

Re: Bloodnok's colour light signals

Post by Peter White »

Brilliant Clam

You have a PM

Peter
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davies_mike57
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Trainz Version: 12 SP1
Trainz Build: 61388
Author KUID: 102457
Location: From Warwickshire, England

Re: Bloodnok's colour light signals

Post by davies_mike57 »

Trainz Members,
Been keeping a check on the progress of BR signal updates.
There is a text note from Peter (author) in the Trainz Forum who has uploaded updates 19 and 20 to N3V for evaluation testing.
Two cdp's have been sent to N3V.
v19 is build 2.4 with the old script that is compatible with TS12 and below.
v20 is build 4.2 with the newer script compatible with TANE.
At the time of writing this note not yet released on the Trainz download station.
Mike D
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davies_mike57
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Trainz Version: 12 SP1
Trainz Build: 61388
Author KUID: 102457
Location: From Warwickshire, England

Re: Bloodnok's colour light signals

Post by davies_mike57 »

The replacement BR signals set are now available online from the Trainz DLS.
There is a newer version for the TRS 2004 to Trainz 12:
Example: Sig 3A BR Post Std LHS : <kuid2:60850:24005:12>
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