Pikkabird's Class 37 in TANE

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Redmanb11
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Pikkabird's Class 37 in TANE

Post by Redmanb11 »

Would anyone know how to sort this out with Pikka's 37s in TANE? This only happes in TANE for me, it's fine in Trainz 2012.

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MF01
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Re: Pikkabird's Class 37 in TANE

Post by MF01 »

I've got one error it's a missing "horncover" on the body file otherwise it'll work
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Redmanb11
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Re: Pikkabird's Class 37 in TANE

Post by Redmanb11 »

I seem to have (accidentally) found the solution on another thread, that is to remove all references of 'null' texture kuids.
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clam1952
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Re: Pikkabird's Class 37 in TANE

Post by clam1952 »

See reskin base 1 config which is on the DLS and has been fixed, however the wrong corona kuid appears to have been used for the red lights.

Code: Select all

texture-kuid                    <kuid:-19:6999>
which is fine for white and totally wrong for red
Need to put kuids in for the coronas not null.
Second problem is it will not work in TANE even with the null issue fixing, needs running through AssetX to fix properly.

I'd wait for someone more used to class37's to suggest the correct solution.
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clam1952
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Re: Pikkabird's Class 37 in TANE

Post by clam1952 »

Redmanb11 wrote:I seem to have (accidentally) found the solution on another thread, that is to remove all references of 'null' texture kuids.
And you won't have any lights then.........
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Malc

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Redmanb11
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Re: Pikkabird's Class 37 in TANE

Post by Redmanb11 »

Believe it or not, the lights still work somehow. I will wait for someone to explain it better, I will say this is a temporary fix.
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Re: Pikkabird's Class 37 in TANE

Post by clam1952 »

Redmanb11 wrote:Believe it or not, the lights still work somehow. I will wait for someone to explain it better, I will say this is a temporary fix.
Strange, they are mentioned in the script but not kuid referenced.

Also even odder is it wasn't showing faulty here even though it had the null entries! Wasn't showing in game though.
Cheers

Malc

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