Would anyone happen to know how I fix the following error and get the unit numbers to display correctly?
Cheers,
Innis
Running numbers
- MF01
- Milepost 5
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Re: Running numbers
It’s off-topic and I apologie but does anyone knows if the author of this train will ever release it again ?
Thanks in advance ?
Thanks in advance ?
- cyberdonblue
- Forum Veteran
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Re: Running numbers
Looks like you might be better off asking on the main forum Innis. As it's probably something to do with a script you'd be better off asking one of the specialists in the dark art itself, many of whom reside over there.
Hope you can find a resolution.
Cheers
Dave
Hope you can find a resolution.
Cheers
Dave
- Mightyena
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Re: Running numbers
If it is a problem with the script you might be out of luck - the Turbostar script is encrypted so you can't edit it.
I had a similar issue, where all my Turbostar reskins would stop displaying running numbers at all (no 777777, just blank) and for some odd reason the interior floor texture is now stretched across rather than tiled like on the originals. Never did find out what caused it.
I had a similar issue, where all my Turbostar reskins would stop displaying running numbers at all (no 777777, just blank) and for some odd reason the interior floor texture is now stretched across rather than tiled like on the originals. Never did find out what caused it.
James M, creator of the
network
network
- PFX
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Re: Running numbers
It's not scripting as I'm sure I managed to get a fix before. Unfortunately, I don't remember what that was.
- Briggsy
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Re: Running numbers
If its not scripting, have you checked all the alpha number image files are present?