Hi all,
Question regarding the above, I'm creating content related to switches/crossovers for an update on my LU Waterloo and City line + a multiplayer route, my idea is for when others use this specific object, they won't have to read a tutorial of have to place track, line the track to the tunnel mouth, etc etc. If i create attachments in the mesh, config the config file to load the track to each attachment, so essentially all you would do is place the object, link the track up to each end, then done and dusted.
Would Trainz be able to know it is a switch or would it do the normal thing it does when you join 2 tracks to an attachment point of a object (Tunnel portals for example)
I hope this makes sense?
Reece
Track Switches (Pre-Built)
- SnakeLight64
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