How hard would it be to import my Roblox trains?

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ProxionYT
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How hard would it be to import my Roblox trains?

Post by ProxionYT »

So I have made a few trains in roblox and I would like to see if I could import them into trains. I have made a 357, 171 and 170. I will send a photo.
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ProxionYT
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Re: How hard would it be to import my Roblox trains?

Post by ProxionYT »

Oh and I do have a few more trains like a class 385. I might send a few more pics later
pacerguy
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Re: How hard would it be to import my Roblox trains?

Post by pacerguy »

Yeet Roblox trains I have done many Roblox to Trainz conversions
Image
Here is one of my Tram builds converted :P

What I do
Firstly export from studio as .obj
Then open Blender and import
Select all the parts of the model
Join everything to one mesh
Scale the model to Trainz size
Then use the Trainz Blender export plugin to get .im file
Next I create a attachment mesh using one of PEVs tools (or edit one of my similar models attachments)
In content manager create a new asset
Open new asset in explorer
Move your mesh .im file and attachment mesh .im file into new asset folder
Open config.txt and it edit it so it looks like this

username "Models Name"
description "Models Description"
trainz-build 3.7
kind "traincar"
category-class "LT"
category-era "years it exists for"
category-region "country its from"
engine 1
enginespec <kuid Number>
enginesound <kuid Number>
hornsound <kuid Number>
mass number
author "your trainz username"
license "if people can reskin it or edit it"
light 1
pantograph <kuid Number>

mesh-table
{
attachments
{
mesh "attach_mesh.im"
auto-create 1
}

default
{
mesh "your mesh name.im"
auto-create 1
}
}

queues
{
passengers
{
size how many passengers it takes
initial-count 0
passenger-queue "1"
product-kuid <passenger asset kuid number>
}
}

bogeys
{
0
{
bogey <kuid Number>
reversed 0
}

1
{
bogey <kuid Number>
reversed 1
}
}

thumbnails
{
0
{
image "your image name.jpg"
width 240
height 180
}
}

kuid-table
{
bogey <kuid Number>
enginespec <kuid Number>
enginesound <kuid Number>
hornsound <kuid Number>
pantograph <kuid Number>
passenger <kuid Number>
}
kuid <dont change this one it will be created when the config file is created>


After doing this go back to content manager and commit
Hope it works :P
Image
ProxionYT
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Re: How hard would it be to import my Roblox trains?

Post by ProxionYT »

please reply someone
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ProxionYT
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Re: How hard would it be to import my Roblox trains?

Post by ProxionYT »

two if my newest roblox trains. Both with interior
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ProxionYT
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Re: How hard would it be to import my Roblox trains?

Post by ProxionYT »

A better pic of my WIP 72/67 stock train
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pacerguy
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Re: How hard would it be to import my Roblox trains?

Post by pacerguy »

if you cant figure it out pm me the exported .obj files from roblox. I have a blender template for correct trainz export size. then I can set them up for trainz and pm you the completed files to upload.
Image
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klambert
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Re: How hard would it be to import my Roblox trains?

Post by klambert »

looking very nice, is it possible to export as FBX, OBJ or 3DS file?
Image
http://berkshiretrainz.webs.com/

Great Bolshy Yarblockos!
ProxionYT
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Posts: 14
Joined: Fri Aug 17, 2018 7:31 pm
Trainz Version: 2009
Trainz Build: 0

Re: How hard would it be to import my Roblox trains?

Post by ProxionYT »

its been a while because my PC decided to give up on me but I still would love to do this
pacerguy
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Re: How hard would it be to import my Roblox trains?

Post by pacerguy »

Ok good to see you back
if you still have the models put them on google drive and then make the link share only then pm me the link with the models after that
I have plenty of time to convert them
Image
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