Eurostar
- re57k
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- Posts: 38
- Joined: Mon May 03, 2021 8:12 am
- Trainz Version: 12
- Trainz Build: 61297
- Author KUID: 947449
- Location: Bekasi, Indonesia
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Re: Eurostar
You're welcome RinseDC. Though, may I ask what's "Fully functional" in this case? I do plan on getting some features like open-able coupler doors, adjustable pantograph, and renumbering in surveyor for the Power Car and also opening doors and nightmode for the coaches. But aside from that this will probably end up being a fairly standard train
The re in re57k stands for reverie. No idea why I had to shorten it but now you know.
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
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- Milepost 3
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- Joined: Sun Jan 20, 2019 7:51 pm
- Trainz Version: T:ANE
- Trainz Build: 4
- Author KUID: 801168
Re: Eurostar
My personal idea of Fully functional is generally just pantograph that works for the TMST (instead of the already available model with a pantograph that is permanently in the up position)
Anything past that is, to me, a luxury addition considering what we have now
Anything past that is, to me, a luxury addition considering what we have now
- slenderman7676
- Past 100!
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- Joined: Mon Jul 09, 2018 5:42 pm
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- Author KUID: 628458
Re: Eurostar
Have you seen the revamp pack I have made that gives the existing model working pans along with a few other enhancements? I’m currently branding it a stop gap until Reverend completes his.RinseDC wrote:My personal idea of Fully functional is generally just pantograph that works for the TMST (instead of the already available model with a pantograph that is permanently in the up position)
Anything past that is, to me, a luxury addition considering what we have now
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- Milepost 3
- Posts: 42
- Joined: Sun Jan 20, 2019 7:51 pm
- Trainz Version: T:ANE
- Trainz Build: 4
- Author KUID: 801168
Re: Eurostar
I have not, is it on the DLS or where can I get it?slenderman7676 wrote:Have you seen the revamp pack I have made that gives the existing model working pans along with a few other enhancements? I’m currently branding it a stop gap until Reverend completes his.RinseDC wrote:My personal idea of Fully functional is generally just pantograph that works for the TMST (instead of the already available model with a pantograph that is permanently in the up position)
Anything past that is, to me, a luxury addition considering what we have now
- slenderman7676
- Past 100!
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- Joined: Mon Jul 09, 2018 5:42 pm
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Re: Eurostar
It’s here on my site. https://slenderman7676rblx.wixsite.com/ ... evamp-pack I hope you’ll like it. (Heck I even took the time to write a pdf manual for it!)RinseDC wrote:I have not, is it on the DLS or where can I get it?slenderman7676 wrote:Have you seen the revamp pack I have made that gives the existing model working pans along with a few other enhancements? I’m currently branding it a stop gap until Reverend completes his.RinseDC wrote:My personal idea of Fully functional is generally just pantograph that works for the TMST (instead of the already available model with a pantograph that is permanently in the up position)
Anything past that is, to me, a luxury addition considering what we have now
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- Milepost 1
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- Joined: Mon Oct 21, 2019 4:52 pm
- Trainz Version: TRS19
- Author KUID: 211905
- Location: Pickering, North Yorkshire
Re: Eurostar
Does it load passengers yet?slenderman7676 wrote:RinseDC wrote:slenderman7676 wrote:
It’s here on my site. https://slenderman7676rblx.wixsite.com/ ... evamp-pack I hope you’ll like it. (Heck I even took the time to write a pdf manual for it!)
Reskins & Routes (and real life bus preservation if you're interested)
http://www.easternbusgroup.co.uk/trainzcontent.html
http://www.easternbusgroup.co.uk/trainzcontent.html
- re57k
- Milepost 3
- Posts: 38
- Joined: Mon May 03, 2021 8:12 am
- Trainz Version: 12
- Trainz Build: 61297
- Author KUID: 947449
- Location: Bekasi, Indonesia
- Contact:
Re: Eurostar
But anyways, the TF is mostly complete, the only thing missing right now are the luggage racks near the gangways.
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The re in re57k stands for reverie. No idea why I had to shorten it but now you know.
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
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- Milepost 5
- Posts: 52
- Joined: Sat Mar 09, 2013 3:02 pm
- Trainz Version: TRS22
- Trainz Build: 119450
- Author KUID: 148527
Re: Eurostar
Cannot wait for this to be released!
Cheers,
Paul
Cheers,
Paul
- re57k
- Milepost 3
- Posts: 38
- Joined: Mon May 03, 2021 8:12 am
- Trainz Version: 12
- Trainz Build: 61297
- Author KUID: 947449
- Location: Bekasi, Indonesia
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Re: Eurostar
It's been a while hasn't it? Sorry for my silence, as I've got other things to do. Anyways, I've modeled essentially all of the coaches EXCEPT the TBK (too lazy doing the interior ). Meanwhile, I've unwrapped the Power Car and have started texturing it. Keep in mind that the picture attached is unfinished and IS MERELY A RENDER, and DOES NOT represent how it is going to look in the game. Though I will try to make it look similar to the render.
You do not have the required permissions to view the files attached to this post.
The re in re57k stands for reverie. No idea why I had to shorten it but now you know.
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
- JBVector
- Past 100!
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Re: Eurostar
The model looks excellent. Out of curiosity, are you using substance painter, and is this PBR?
Joseph, A.K.A. "dundun92"
- re57k
- Milepost 3
- Posts: 38
- Joined: Mon May 03, 2021 8:12 am
- Trainz Version: 12
- Trainz Build: 61297
- Author KUID: 947449
- Location: Bekasi, Indonesia
- Contact:
Re: Eurostar
Unfortunately... no and no, It's just Blender, and I will be using m.tbumpenv (I am on TS12 afterall) for the train itself.JBVector wrote:The model looks excellent. Out of curiosity, are you using substance painter, and is this PBR?
The re in re57k stands for reverie. No idea why I had to shorten it but now you know.
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
- re57k
- Milepost 3
- Posts: 38
- Joined: Mon May 03, 2021 8:12 am
- Trainz Version: 12
- Trainz Build: 61297
- Author KUID: 947449
- Location: Bekasi, Indonesia
- Contact:
Re: Eurostar
It's still missing it's bogies, lights, windows, pantograph, and running number. And also it's an object instead of a traincar...
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The re in re57k stands for reverie. No idea why I had to shorten it but now you know.
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
- GreaterAngliaDude
- Milepost 3
- Posts: 41
- Joined: Sat Aug 08, 2015 2:35 am
- Trainz Version: 2009, TANE , TS12
Re: Eurostar
Yo that looks so sick! :0
If I may help in the case whether it tilts, I found this note on a Spanish Trainz site about using andi06's superscript, on the tilting trains they offer there, the only downside it is on Spanish but I can try to translate it if it does help, but I do hope it helps to a degree! Keep up the good work tho!
If I may help in the case whether it tilts, I found this note on a Spanish Trainz site about using andi06's superscript, on the tilting trains they offer there, the only downside it is on Spanish but I can try to translate it if it does help, but I do hope it helps to a degree! Keep up the good work tho!
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- re57k
- Milepost 3
- Posts: 38
- Joined: Mon May 03, 2021 8:12 am
- Trainz Version: 12
- Trainz Build: 61297
- Author KUID: 947449
- Location: Bekasi, Indonesia
- Contact:
Re: Eurostar
Current progress on the MS car. Textures are finished as far as I am concerned, however I have yet to properly set up the material for exporting.
Bottom shows an old screenshot of the power car with an experimental material setup, I have yet to find a proper way of showing glossiness without it looking weird.
Bottom shows an old screenshot of the power car with an experimental material setup, I have yet to find a proper way of showing glossiness without it looking weird.
The re in re57k stands for reverie. No idea why I had to shorten it but now you know.
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!
NOTICE: Speed is limited to 25 mph due to overlapping track geometry
Spends too much time staring at polygons. I model using Blender. If you have any questions, feel free to ask/reply!