Would anyone know how to sort this out with Pikka's 37s in TANE? This only happes in TANE for me, it's fine in Trainz 2012.
Pikkabird's Class 37 in TANE
- Redmanb11
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Pikkabird's Class 37 in TANE
Trying to find time to play ATS, ETS2, Train Simulator and Trainz!
- MF01
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Re: Pikkabird's Class 37 in TANE
I've got one error it's a missing "horncover" on the body file otherwise it'll work
- Redmanb11
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Re: Pikkabird's Class 37 in TANE
I seem to have (accidentally) found the solution on another thread, that is to remove all references of 'null' texture kuids.
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Re: Pikkabird's Class 37 in TANE
See reskin base 1 config which is on the DLS and has been fixed, however the wrong corona kuid appears to have been used for the red lights.
which is fine for white and totally wrong for red
Need to put kuids in for the coronas not null.
Second problem is it will not work in TANE even with the null issue fixing, needs running through AssetX to fix properly.
I'd wait for someone more used to class37's to suggest the correct solution.
Code: Select all
texture-kuid <kuid:-19:6999>
Need to put kuids in for the coronas not null.
Second problem is it will not work in TANE even with the null issue fixing, needs running through AssetX to fix properly.
I'd wait for someone more used to class37's to suggest the correct solution.
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Re: Pikkabird's Class 37 in TANE
And you won't have any lights then.........Redmanb11 wrote:I seem to have (accidentally) found the solution on another thread, that is to remove all references of 'null' texture kuids.
- Redmanb11
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Re: Pikkabird's Class 37 in TANE
Believe it or not, the lights still work somehow. I will wait for someone to explain it better, I will say this is a temporary fix.
Trying to find time to play ATS, ETS2, Train Simulator and Trainz!
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Re: Pikkabird's Class 37 in TANE
Strange, they are mentioned in the script but not kuid referenced.Redmanb11 wrote:Believe it or not, the lights still work somehow. I will wait for someone to explain it better, I will say this is a temporary fix.
Also even odder is it wasn't showing faulty here even though it had the null entries! Wasn't showing in game though.