Adding suspension tags without rendering asset faulty

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slenderman7676
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Posts: 138
Joined: Mon Jul 09, 2018 5:42 pm
Trainz Version: T:ANE
Trainz Build: 4
Author KUID: 628458

Adding suspension tags without rendering asset faulty

Post by slenderman7676 »

Hello I've noticed an odd behaviour with TANE. Sometimes it is necessary to add the TANE exclusive suspension tags in order to reduce rough riding at speed. (Talking 186 mph here trains with default suspension will rock and roll even when track condition is 100%) I've added the necessary tags successfully to control the bounce on content that isn't marked as mine. Yet if I want to apply the modification to something of mine (such as a reskinned train) TANE will then decided to call it an error because the trainz build needs to be greater than 3.8 for the suspension tags to work. Anyone know any workarounds to this? I tried to upgrade the asset to TANE requirements but it wouldn't have it due to the mesh poly count.
Cheers!
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ScottAS2
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Joined: Sun Nov 24, 2013 12:44 am
Trainz Version: TANE
Trainz Build: 95078
Author KUID: 306203

Re: Adding suspension tags without rendering asset faulty

Post by ScottAS2 »

slenderman7676 wrote:Anyone know any workarounds to this? I tried to upgrade the asset to TANE requirements but it wouldn't have it due to the mesh poly count.
Add the tags to the enginespec instead, and there's no need to update.
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