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 Custom Track Broken. 
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 Post subject: Custom Track Broken.
PostPosted: Sat Oct 07, 2023 3:51 am 
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Joined: Fri Oct 06, 2023 11:42 am
Posts: 3
Trainz Version: 2019
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I had been looking for almost 4-5 days for help on this, and someone suggested to ask here.

So I modeled some LMS Permway segment, set around the 1920s.

I made it to use for a route to use it for, but when it went into trainz, it ended up looking like this for some reason.

Mesh is fine in blender, and it was fine in trainz, but I am new to content so I didnt add .m.pbrmetal to the material name. Apon doing so, my track then stretched like you see here.

Config is fine, as ive copied other configs to the T, and the issue remains.

Im running out of ideas on what to do, and im in a desperate need of help.


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 Post subject: Re: Custom Track Broken.
PostPosted: Sun Oct 08, 2023 6:13 am 
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Trainz Version: 2019
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I am still waiting on aid, is anyone able to pin my issue


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 Post subject: Re: Custom Track Broken.
PostPosted: Sun Oct 08, 2023 9:07 am 
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Joined: Sat Feb 04, 2012 5:06 pm
Posts: 101
Location: Cheshire, UK
Trainz Version: TRS22
Trainz Build: 122418
Author KUID: 345264
Sorry, can't help you with this but you'll be more likely to get an answer to this if you post your question in the N3V Trainz forums.

Rob.


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 Post subject: Re: Custom Track Broken.
PostPosted: Sun Oct 08, 2023 10:31 am 
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Joined: Sun Dec 12, 2010 2:49 pm
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Trainz Version: TRS19
Trainz Build: 105096
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Looks like the error is happening in the export part from Blender. I'm not sure how blender exporter handles units of feet, but you could ask on the Trainz officical Discord server.


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 Post subject: Re: Custom Track Broken.
PostPosted: Sun Oct 08, 2023 4:28 pm 
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Trainz Version: 2019
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stovepipe wrote:
Looks like the error is happening in the export part from Blender. I'm not sure how blender exporter handles units of feet, but you could ask on the Trainz officical Discord server.


This was a common thought, or at least something to look into, but no this isnt fault on blender.

I have checked measurements, and it is 1:1 to trainz/real life measurements. Infact I had exported the track before, not knowing trainz requires material names, like .m.prbmetal. So having exported the rails prior to that, they where the correct scale. I had tested an engine on it and they where flawless. A few hours later I learned that I needed to add .m.pbrmetal to the material name. Once doing so, the mesh did.

One more reason I can tell its not a blender issue, is cause only two axis are stretched, the Y and Z if im correct. Seeing the chairs are wide, tall, but almost paper thin. Its as if something in the materials did it. Which is why Ive spent so much time here to look for aid.


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 Post subject: Re: Custom Track Broken.
PostPosted: Sun Oct 08, 2023 4:46 pm 
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Joined: Sun Dec 12, 2010 5:33 pm
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Location: Wigan, Lancashire. WCML
Trainz Version: T:ANE sp4
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Don't know if its the same in blender as it's in gmax, you have to make sure you have it setup as realworld pivot point or it makes a mess of the mess once exported into game.


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