stovepipe wrote:
Looks like the error is happening in the export part from Blender. I'm not sure how blender exporter handles units of feet, but you could ask on the Trainz officical Discord server.
This was a common thought, or at least something to look into, but no this isnt fault on blender.
I have checked measurements, and it is 1:1 to trainz/real life measurements. Infact I had exported the track before, not knowing trainz requires material names, like .m.prbmetal. So having exported the rails prior to that, they where the correct scale. I had tested an engine on it and they where flawless. A few hours later I learned that I needed to add .m.pbrmetal to the material name. Once doing so, the mesh did.
One more reason I can tell its not a blender issue, is cause only two axis are stretched, the Y and Z if im correct. Seeing the chairs are wide, tall, but almost paper thin. Its as if something in the materials did it. Which is why Ive spent so much time here to look for aid.